fink is a Go playing AI that I wrote to compete in the Mindstab Go AI competition of 2008. It was one of my first real Lisp programming projects.

It is pretty basic. It maintains a board state model, and does a min max search of the gamespace with simple scoring algorithms. Since it lacks pruning I think it only searchs to a depth of 1 or 2. :/ It’s scoring is implemented in subclasses of the board class that all add scores together. The first module scores just for free space each stone has which promotes fink to make grids. Then further modules added object awareness to it and it tried to create objects with the most free space, which promoted it to play one monolithic structure. And I think that was as far as I got before we folded the competition.